Please, keep in mind that, in this article, I’m talking exclusively about writing, aiming at people that don’t have much experience writing fiction (or writing in general). Modern text adventure games often take some liberties with the classic structure (that will be the focus here), but you have first to know the rule to then break it, right? And please remember that other devs may have different opinions this is just things I learned in the development of my own games and analyzing classic and modern titles of the genre. I have touched on this subject briefly in my first text adventure article, but here I intend to dissect this topic further in case you need more clarification.
#Write an online text adventure game in perl how to#
In this article, I will try to lend my experience to you about how to write your text adventure game, as a writer, game dev, and player of text-based games. With text, the environment relies on the player’s imagination, and that’s where good writing makes a difference. And to create an environment with words can be a lot harder than creating one with 3D models, which are visible and allow the developer to show the player in a very clear way what kind of setting you’re trying to create. But the process of creating a game like that may seem quite overwhelming, especially if you lack the experience.
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As you would guess, the second most important part of a text adventure game is the writing, since it’s a game completely made of text (the first one is the coding, of course, otherwise it’s not a game).